Doctor Who Rpg Pdf Download

Doctor Who Time of the Dalek's Rulebook PDF. Posted in [Uncategorized] By Andrew at Battlefront. This week we are excited to share the Doctor Who Time of the Dalek rulebook with you. Inside you will find out how to have adventures and recruit companions while traveling through time and space! Click this link to download your copy of the. This game is currently available for free download here in PDF format. Any further feedback or questions are always welcomed. DWSSG has now been redesigned for 2017 with a Second Edition with new material and updates. Da Archive A TO Z VERSION April 25 2016 This is a compilation of the last 14 pdf share threads and the rpg generals threads. A HUGE THANK YOU to all contributors. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. The Doctor Who Roleplaying Game, formerly Doctor Who: Adventures in Time And Space is a role-playing game published by UK-based Cubicle 7 Entertainment. It is based on the BBC science fiction television programme Doctor Who, and allows roleplayers to adopt the role of characters from that fictional universe. Fasa doctor who rpg pdfs Here are the FASA Doctor Who RPG PDFs that I've created (so far) and the official FASA Doctor Who Character Sheet and System Log/World Log/Alien Creature Record/Civilization Log Sheet. Download The FASA Classic Doctor Who RPG Here The Doctor Who Role Playing Game is a tabletop RPG published by FASA in 1985. It allows players to assume the roles of the Doctor and his companions or else as other Time Lords and their companions working as agents of the Celestial Intervention Agency.

The Doctor Who Role Playing Game
Publisher(s)FASA
Publication date1985
Genre(s)Science fiction
System(s)Custom (same as Star Trek RPG)

Lord and FASA’s Doctor Who Role‐Playing Game. Download our fanzine. More Adventure Seeds for Glitz and Dibber 31 Doctor Who Gaming with Miniatures 32.

The Doctor Who Role Playing Game is a Doctor Whoroleplaying game published by FASA in 1985. The game allows players to assume similar roles to the Doctor and his companions or as agents of the Celestial Intervention Agency.

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  • 4Supplements

Setting[edit]

The game was based on the programme and used it as its primary source material. The main set of three rulebooks was followed by several separately published adventures and supplements for the game, which provided details about the Daleks, the Cybermen and the Master. The supplements contained two pamphlets, one for players and another for game masters.

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History[edit]

The game came out in two printings, one showing painted artwork of the Fourth Doctor and Leela the other a publicity photograph of them. Neither the Fourth Doctor or Leela, at that date, still appeared in the series. The painting printing had interior rulebooks with slick white covers, while the photographic edition featured more textured brown Victorian-styled rulebooks.

FASA also published two solo play gamebooks: Doctor Who and the Vortex Crystal (1986) by William H. Keith, Jr., featuring the Fourth Doctor, Sarah Jane Smith and Harry Sullivan and the Daleks, set on the planet Gathwyr; and Doctor Who and the Rebel's Gambit (1986) by William H. Keith, Jr., featuring the Sixth Doctor, Peri and Harry Sullivan, set during the American Civil War, ISBN0-931787-68-8

System[edit]

Its game mechanics were based on (though, not identical to) the Star Trek RPG also published by FASA.

Supplements[edit]

Daleks and The Dalek Problem[edit]

Two part module that includes full details about the Daleks' back story, playing guide stats and new scenario.1985 - FASA 9101 - ISBN0-931787-93-9

The Master and The Master: CIA File Extracts[edit]

1985 - FASA 9102 - ISBN0-931787-94-7

Within it is stated that Adric was saved from death by a Time Lady named Lenora and taken to Gallifrey.

The Cybermen and Cyber Files: CIA Special Report[edit]

1985 - FASA 9103 - ISBN0-931787-73-4

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The Iytean Menace[edit]

'Out in the fog-shrouded night of Victorian London, an evil force was lurking, waiting to strike. A senseless murder, over a strange artifact, was only the very beginning of the terror of The Iytean Menace. What was the ancient evil, and how had it been awakened? Where would it strike next?

The Time Lord and his Companions had been sent to the capital of Queen Victoria's realm to learn the source of a strange weapon that should never have been on Earth at all. What they found was a web of mystery and deception that led them, step by step, to a confrontation with The Iytean Menace.' (J. Andrew Keith)

1985 - FASA 9201 - ISBN0-931787-91-2

The Lords of Destiny[edit]

'The World-Ship of Ydar was a monster, vast, implacable, and set on a collision course with the Galaxy of Man. Giant starship and mobile world, Destiny of Ydar is both refuge and vengeance of a long-dead civilization which must be stopped, or worlds will die. The cooperation of the Ydarans is vital. To bad they're caught up in a civil war just now. Too bad, too, that they've forgotten the rest of the universe exists...'

1985 - FASA 9202 - ISBN0-931787-92-0

Countdown[edit]

'The sudden appearance of a dangerous gravity bubble causes the TARDIS to materialize aboard a ship of the Earth Empire on an emergency mission to deliver vital serum to a plague-ridden world. Before the adventure is over, the Time Lord and his Companions must contend not only with the death-dealing gravity bubble, but with the ship’s paranoid computer, space pirates, and an attack by androids as well.'

1985 - FASA 9203 - ISBN0-931787-95-5

The Hartlewick Horror[edit]

'Why are the villagers of a sleepy little town like Hartlewick disappearing? Has the archeological excavation of an ancient Druidic mound awakened something that was better left undisturbed? And are these strange occurrences related to the presence of a mysterious energy field?The Time Lord and his Companions are sent to Hartlewick, England to locate the source of this unexplained energy field. But they do not have much time. Forces are at work to unleash something hideous and all-too-powerful upon the residents of 1923 Earth.'

This scenario was originally intended for Chaosium'sCall of Cthulhu roleplaying game. However, after it was rejected the author reworked it for FASA's Doctor Who roleplaying game.[citation needed]

1985 - FASA 9204 - ISBN0-931787-75-0

The Legions of Death[edit]

'The legions were on the march... but Rome had never faced an enemy like this one. An evil renegade Time Lord has allied himself with British tribesmen to lure a Roman army -- and a Roman Emperor -- into a deviously plotted trap. History will be changed and an army of fanatic conquerors loosed upon the Galaxy if a Time Lord and his Companions cannot stop the renegade's sinister plan. As time runs out, the adventurers race to their final confrontation with the Legions of Death.' (J. Andrew Keith)

1985 - FASA 9205 - ISBN0-931787-26-2

City of Gold[edit]

Doctor Who Rpg Pdf

'Dinosaurs in the twenty-first century? That was only the first mystery that confronted the Time Lord and his Companions when they set out to investigate a violent revolution in an age of turmoil, and stumbled into a plot that could end human history -- and change the universe forever. A lost city and a vanished race from the depths of time and [sic] hold the key to the destiny of the Earth, unless the adventurers can penetrate the mysteries of the City of Gold.'

1986 - FASA 9206 - ISBN0-931787-49-1

The Warrior's Code[edit]

'Arigato, Doctor Who. A collision in the Vortex with an unknown timeship…a forced materialization on the rocky seaside cliffs of feudal Japan…a power play among the samurai warlords who wield absolute power in an ancient and mysterious realm. For the Time Lord and his Companions, those were only the first steps in a dangerous game, where one man’s ambition could bring the collapse of human history. Stranded, cut off from help or contact with Gallifrey, the time travelers must band together to free themselves from old Japan, history from a madman’s plot, and humanity itself from oblivion in a distant but all-too-real future. To achieve their goals, the adventurers must learn to understand the shifting politics and timeless culture of the Land of the Rising Sun. They must come to understand the samurai and their Bushido…The Warrior’s Code.'

1986 - FASA 9207 - ISBN0-931787-36-X

See also[edit]

  • Time Lord, another Doctor Who RPG
  • Doctor Who: Adventures in Time and Space RPG.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Doctor_Who_Role_Playing_Game&oldid=855658352'

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I am a new GM, and need to write up a number of character sheets for NPCs, for my campaign in Doctor Who- Adventures in Time and Space. I would much prefer to do this by typing into the PDF of the sheets, but the official ones I have from DriveThruRPG are read-only. I'd also like to be able to do this for my players' character sheets eventually, to keep things tidy.

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Does anyone know of an editable version? I don't mind if it is the 10th or 11th Doctor edition, the difference is only cosmetic.

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HeatherHeather
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1 Answer

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You can find a pretty good fillable character sheet on the Doctor Who forum.

The only downside is that you have to register in order to download the file, but it also seems to have some good content on the forums as well.

I downloaded it and mirrored it here for safe keeping (and to save the hassle).

James J. Regan IVJames J. Regan IV
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